Necromancer
Warband
By
Michael Yungbluth
Necromancer from all over the world journey to Khermi for in search of knowledge. Khermi being the place where the great knowledge of raising the dead came from makes it a treasure chest of knowledge on the secrets of Necromancy. Many bring apprentices and adepts with them and there own undead to search the tombs for books or scroll of spells.
Warband
and starting ex
Max. Warband size
is 15
Heroes
1 Necromancer
ex20
0-1 Apprentice ex0
0-3 Tomb robbers ex11
Henchmen
Any numbers
of Skeleton
0-5 Undead Vultures
0-1 Undead Golem
Skills
Necromancer-
Shooting, Academic, Speed
Apprentice - Shooting, Academic, Speed
Tomb robbers- Combat, Strength, Speed
Heroes
Necromancer 60 gold
The Necromancer has come to Khermi for the great knowledge of the necromancy that is locked away in the tombs.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
Weapons-
May have weapons from Necromancer list
Skills- Leadership, may start with 1 spell chosen at random
Special notes: If the Necromancer dies then the Apprentice takes over the warband. He will take all of the old necromancer’s books and scroll and such and start teaching himself. He is the only one who can maintain the warband so if the warband has no Apprentice or necromancer then the undead turn to dust. If your Apprentice becomes the leader he will become a Necromancer and you can hire a new Apprentice.
For magic use the Necromancer spells in the Mordheim rule book.
Apprentice 40 gold
The Apprentice is a student of the Necromancer that has began to learn how to control the great art of Necromancy. Though still learning he can maintain the undead in the warband if needed.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
|
4 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Weapons-
May have weapons from Necromancer list
Skills- May use one skill enhancement to learn necromancer magic
Tomb Robber 45 gold
These are raiders that the Necromancer has hired to assist him in robbing the graves. They are veterans in robbing tombs that are not picky about who pay them or who they work with.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
Weapons-
May have weapons from Warrior list
Skills- Start with Disarm/Spot traps skill
Henchman
Skeleton 20 gold
Do to the fact that Zombies will not last in the desert and will fall apart Necromancer tend to use skeletons instead. Technically the skeletons can gain experience but it is more that they remember things from there former life. Do to the weakness of bones Skeletons max. stats are WS6, BS5, S4, T3, W2, I4, A4, Ld8 and can only learn combat skills if they become heroes.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
4 |
2 |
2 |
3 |
3 |
1 |
1 |
1 |
5 |
Weapons-
May use weapons from Warrior list
Normal undead abilities- Causes Fear, Immune to poison, Immune to physiology,
May not run
Undead vulture
20 cost
Vultures are even pulled into the ranks of the undead. The Necromancer some
times will leave pieces of flesh out in the desert to attrack vultures. Then
with a few well placed arrows he can get some undead scouts. The undead vultures
make great scouts and add valuble speed to the slow undead force.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
|
8 |
2 |
0 |
3 |
3 |
1 |
2 |
1 |
5 |
Undead: The vulture suffers from
all rules that undead suffer from. (Can't gain experience, can't run, causes
fear, does not suffer from stun, and such)
Flyers: The Bats ignore terrain when they move and can freely charge
any model, regardless of height and interceptors, that they can see. Also
shooting and hth suffer -1 to hit do to how hard it is to hit something flying.
Fragile: Birds, even undead ones, are more fragile than humans. They
use the following Injury chart= 1-3 Knocked Down (Do to the fact they know
no pain), 4-6 Out of action.
Undead Golem 200 gold upkeep 15
The undead golem is a batch of human part specially collected and put together to create a monstrous brute. The technique to create such a monster was drerived from the study of undead creatures known as mummies. This brute is remarkable strong and is often a Necromancer’s master piece. Also because of the elite nature of the body it needs more maintance then most undead and an upkeep must be paid to maintain it. Also the golem’s mind is more advance then a zombies but not up to a human level. These a golem may improve but never learn new things.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
4 |
3 |
0 |
4 |
4 |
3 |
2 |
2 |
6 |
Weapons-
May have weapons from Warrior list
Normal undead abilities- Causes Fear, Immune to poison, Immune to physiology,
May not run, May gain experience but may not get "Lad’s got talent"
re-roll if this happens. (This is Tuff Git’s Flesh golem for Mordheim modified)
Equipment list
Necromancer
list
|
Warrior list
|