Defend
the Tomb
Your warband has headed through a tomb and found the main burial chamber. After plundering it you here the sounds of another warband entering the tomb. You must make it out with out getting caught.
Terrain
Use tiles
to show the tomb. Place the Burial chamber in the center of the table and
an entrance room one of the corners of the table. If more than two warbands
are playing place as many entrance tiles as needed at the corners.
Warband
Roll
to see who starts in the tomb. Highest roll chooses. Whoever starts at the
entrance of the tomb goes first and is the attacker.
Defender
Deploys
inside the Burial chamber, and may place a hall tile off any side of the chamber
on their first turn.
Attacker
Deploys
within the entrance room.
Starting
Attacker
goes first
Special
Rules
One figure
is nominated to carry the treasure chest. He may only walk with it
(no running or charging unless attacking someone in walking distance). The
person with the chest may not use 2 handed weapons. When the person carrying
the chest is taken OOA another figure may pick up the chest by standing next
to it for one turn without doing any thing.
Ending
the Game
If a
warband fails a rout test the game ends.
If the attacking warband takes the treasure chest from the defenders and escapes they win.
If the defenders get the treasure out of the tomb they win.
Rewards
Hero’s gain +1 experience for each person OOA.
Leader gain +1 experience for winning
The winner gets treasure of the following chart:
D6x10 gc
D3 gems worth d6x5
gc
Roll a d6 three
times on the chart to find out what else you get.
Monkey’s paw – grants wishes per Lamp but have to roll once on the bad side. If you roll this item you must take it. Every two games you have it and don’t use it you have to roll on the bad side of the chart. You may not get rid of it unless you use it three times or roll lose the paw. After the third use it disapears.
Good |
Bad |
||
1 |
Gain d6 experience points |
Lose d6 experience points |
|
2 |
Gain one skill from your skill list |
Lose one skill from your skill list |
|
3 |
Gain d6x10 gc |
Lose d6x10 gc |
|
4 |
Gain an extra hero even if it is above your maximum |
Lose a hero |
|
5 |
Gain an extra henchman |
Lose a henchman |
|
6 |
Roll twice more on this chart |
Lose the paw |