Arabyan 
Nomads

Nomads roam the desert searching for water and goods. Every now and than they go searching in tombs to aid thier tribes and earn extra income. They are masters at desert survival and are a force to reckon with. 

Maximum warband number is 15
Warband may include:
Heroes
1 Sheik 20ex
0-1 Champion 8ex
0-1 Street mage 8ex
0-2 Bedouins 8ex
Henchmen
Any number of warriors
0-5 Slaves

Special abilities:
Northern Barbarians- The men of Araby have a long history of religious warfare with the men of the north. Therefore Arabs heroes Hate human troops from the Empire and Bretonnia.
Special Skills:
Blending into the Sands: Model can hide in opened group.
Weather Tolerant: This model has grown so use to the weather it doesn’t even effect him anymore. Weather conditions such as heat and such no longer effect this model.
Hit and Run: model can run and shoot but suffer a –2 to hit instead of the –1 to hit for moving.
Skills categories:
Sheik- Combat, Shooting, Academic, Strength, Speed
Champion- Combat, Strength, Speed, Special
Street mage- Academic, Speed
Bedouins - Combat, Shooting, Speed, Special

Heroes
Sheiks 60 gold
The legends of Araby are full of tales about the exploits of heroes which are known Skeiks. Many of these outstanding individuals are emirs or other nobles, but most are simple warriors from amongst the common men of this exotic people.
Profile	M	WS	BS	S	T	W	I	A	LD	
Sheiks	4	4 	4 	3 	3 	1 	4 	1 	8 	
Skills: Leader
May have weapons from warrior list
 
Champion 40 gold
The champion is a tough fighter that the Sheik hired as a bodyguard.
Profile	M	WS	BS	S	T	W	I	A	LD	
Champion	4	4 	3 	4 	3 	1 	3 	1 	7 	
Skills: none to begin with
May have weapons from warrior list
 
Street Mage 40 gold
A street mages are low class Araby wizards. They preform simple acts of magic but many wish to be something greater. They tend to hire themselves out to warband in hope of gaining funds to continue with their training.
Profile	M	WS	BS	S	T	W	I	A	LD	
Street mage	4	2 	3 	3 	3 	1 	3 	1 	7 	
Skills: Starts with one Elemental Spell, whichever element they chose is the only one they can get. May choice a spell at random when Street Mage gains a new level.
May have weapons from warrior list
 
Bedouins 35 gold
Bedouins are nomadic tribesmen who roam the desert wastes of Araby fighting anyone who displeases their masters. They are hired by warbands as expert guides and scouts.
Profile	M	WS	BS	S	T	W	I	A	LD	
Bedouins	4	3 	3 	3 	3 	1 	3 	1 	7 	
Skills: Add +1 to your search for Equipping/Trading result. (Note you only get +1 even if you have two Bedouins)
May have weapons from warrior list
 
Henchmen
Warriors 25 gold
These are the common warriors of Araby.
Profile	M	WS	BS	S	T	W	I	A	LD	
Warriors	4	3 	3 	3 	3 	1 	3 	1 	7 	
May have weapons from warrior list
 
Slaves 15 gold
They are captured warriors of enemy tribes who now serve a brutish life as slaves.
Profile	M	WS	BS	S	T	W	I	A	LD	
Slaves	4	2 	2 	3 	3 	1 	3 	1 	6 	
May have weapons from slave list
May gain experience but if rolls "lad’s got talent" the leader executes the slave.

Weapon list
Warrior list 			Slave List			
Jambiya 
	free/2 gold		Jambiya 	free/2 gold		
mace
	3 gold		Club 	3 gold		
Katar
	5 gold		Katar	5 gold		
Scythe 
	5 gold		Spear 	10 gold		
Sword 
	10 gold		Shield	5 gold		
Spear 
	10 gold		 			
Ankus 
	13 gold			
Scimitar 
	15 gold			
Cutlass 
	15 gold			
Double-handed weapon 
	15 gold			
Great Scimitar 
	20 gold			
Missile Weapons 	 			
Short bow 
	5 gold			
Bow 
	10 gold			
Handgun 	35 gold			
Armor	 			
Buckler 
	5 gold			
Shield 
	5 gold			
Helmet 
	10 gold			
Light armor
	20 gold			
Heavy armor 
	50 gold			
Weapon notes