Necromancer Warband
By Michael Yungbluth
Necromancer from all over the world journey to Khermi for in search of knowledge. Khermi being the place where the great knowledge of raising the dead came from makes it a treasure chest of knowledge on the secrets of Necromancy. Many bring apprentices and adepts with them and there own undead to search the tombs for books or scroll of spells.

Warband and starting ex
Max. Warband size is 15
Heroes
1 Necromancer ex20
0-1 Apprentice ex0
0-3 Tomb robbers ex11
Henchmen
Any numbers of Skeleton
0-5 Undead Vultures
0-1 Undead Golem
Skills
Necromancer- Shooting, Academic, Speed
Apprentice - Shooting, Academic, Speed
Tomb robbers- Combat, Strength, Speed

Heroes
Necromancer 60 gold
The Necromancer has come to Khermi for the great knowledge of the necromancy that is locked away in the tombs.
Profile	M 	WS	BS	S	T	W 	I	A	LD	
	4	3 	4 	3 	3 	1 	3 	1 	8 	
Weapons- May have weapons from Necromancer list
Skills- Leadership, may start with 1 spell chosen at random
Special notes: If the Necromancer dies then the Apprentice takes over the warband. He will take all of the old necromancer’s books and scroll and such and start teaching himself. He is the only one who can maintain the warband so if the warband has no Apprentice or necromancer then the undead turn to dust. If your Apprentice becomes the leader he will become a Necromancer and you can hire a new Apprentice.
For magic use the Necromancer spells in the Mordheim rule book.
Apprentice 40 gold
The Apprentice is a student of the Necromancer that has began to learn how to control the great art of Necromancy. Though still learning he can maintain the undead in the warband if needed.
Profile	M	WS	BS	S	T	W	I	A	LD	
	4	2 	3 	3 	3 	1 	3 	1 	7 	
Weapons- May have weapons from Necromancer list
Skills- May use one skill enhancement to learn necromancer magic
Tomb Robber 45 gold
These are raiders that the Necromancer has hired to assist him in robbing the graves. They are veterans in robbing tombs that are not picky about who pay them or who they work with.
Profile	M	WS	BS	S	T	W	I	A	LD	
	4	4 	3 	3 	3 	1 	4 	1 	7 	
Weapons- May have weapons from Warrior list
Skills- Start with Disarm/Spot traps skill
Henchman
Skeleton 20 gold
Do to the fact that Zombies will not last in the desert and will fall apart Necromancer tend to use skeletons instead. Technically the skeletons can gain experience but it is more that they remember things from there former life. Do to the weakness of bones Skeletons max. stats are WS6, BS5, S4, T3, W2, I4, A4, Ld8 and can only learn combat skills if they become heroes.
Profile	M	WS	BS	S	T	W	I	A	LD	
	4	2 	2 	3 	3 	1 	1 	1 	5 	
Weapons- May use weapons from Warrior list
Normal undead abilities- Causes Fear, Immune to poison, Immune to physiology, May not run
Undead vulture 20 cost

Vultures are even pulled into the ranks of the undead. The Necromancer some times will leave pieces of flesh out in the desert to attrack vultures. Then with a few well placed arrows he can get some undead scouts. The undead vultures make great scouts and add valuble speed to the slow undead force.
Profile	M	WS	BS	S	T	W	I	A	LD	
	8	2 	0 	3 	3 	1 	2 	1 	5 	

Undead: The vulture suffers from all rules that undead suffer from. (Can't gain experience, can't run, causes fear, does not suffer from stun, and such)

Flyers: The Bats ignore terrain when they move and can freely charge any model, regardless of height and interceptors, that they can see. Also shooting and hth suffer -1 to hit do to how hard it is to hit something flying.

Fragile: Birds, even undead ones, are more fragile than humans. They use the following Injury chart= 1-3 Knocked Down (Do to the fact they know no pain), 4-6 Out of action.
Undead Golem 200 gold upkeep 15
The undead golem is a batch of human part specially collected and put together to create a monstrous brute. The technique to create such a monster was drerived from the study of undead creatures known as mummies. This brute is remarkable strong and is often a Necromancer’s master piece. Also because of the elite nature of the body it needs more maintance then most undead and an upkeep must be paid to maintain it. Also the golem’s mind is more advance then a zombies but not up to a human level. These a golem may improve but never learn new things.
Profile	M	WS	BS	S	T	W	I	A	LD	
	4	3 	0 	4 	4 	3 	2 	2 	6 	
Weapons- May have weapons from Warrior list
Normal undead abilities- Causes Fear, Immune to poison, Immune to physiology, May not run, May gain experience but may not get "Lad’s got talent" re-roll if this happens. (This is Tuff Git’s Flesh golem for Mordheim modified)

Equipment list
Necromancer list 			Warrior list			
			Jambiya 	free/2 gold 		
			Mace 	3 gold 		
			Katar 	5 gold 		
			Scythe 	5 gold 		
Jambiya	free/2 gold		Sword 	10 gold		
Mace 
	3 gold		Spear 	10 gold 		
Katar 
	5 gold		Ankus	13 gold 		
Scythe 
	5 gold		Scimitar	15 gold 		
Sword
	10 gold		Cutlass 	15 gold		
Spear 
	10 gold		Double-handed weapon 	15 gold		
Ankus 
	13 gold		Great Scimitar	20 gold 		
Scimitar 
	15 gold		Buckler 	5 gold 		
Cutlass 
	15 gold		Shield 	5 gold		
Buckler 
	5 gold		Helmet 	10 gold		
Shield 
	5 gold		Light armor 	20 gold		
Helmet 
	10 gc		Heavy armor 	50 gold 		
Light armor
	20 gc		Short bow 	5 gold		
Short bow
	5 gc		Bow 	10 gold		
Bow	10 gc		Long bow 	15 gold