By Steve (Grafix) Gibbs
with help from the Famous Duelist Donato, Pal Adamson and Bri'n Cog'n
have insulted me for the last time" Elregar shouted. "I demand
"When and where?" Orczy replied nonchalantly.
"Tomorrow at dawn, in the street in front of the Twisted Goat"
"Very well Tomorrow."
Dawn came quickly and Elreagr and Orczy met in front of the inn. The
sun was rising banishing the early morning mist and the sky was
Elregar turned to Orczy, "Today is a good day to die."
Orczy winked and replied, "But a better day to live."
A crowd had gathered to watch the duel despite the earlyness of it.
Donato held forth the box containing two dueling pistols. "Choose your
weapon," he said.
The two men selected their weapons.
Donato explained the rules, "You will stand back to back, take six
paces turn and wait for me to drop this cloth." He held forth a red
strip of cloth. "When the cloth is let go you may fire. Any questions?"
None. The two men stood back to back took their six paces and aimed
their weapons. Both waited for the red cloth to fall.
Duels may happen in Mordheim between regular games or for quick one on one battles. In dueling there is a code of honor.
Dueling Code of Honor
Heroís may challenge other heroís to duels outside of regular games. This challenge may be issued due to the fact they lost the last battle, are avenging the death of a fallen comrade, they insulted your mother, drank your beer, or whatever you want to challenge an opponent for.
A captain MUST challenge the opposing captain if he wants to fight a duel. He may not challenge a "normal" hero. Heroes may challenge other heroes or even a captain.
The hero who is being challenged to a duel may do two things:
Sword - Place both models in Close Combat (base-to-base), Neither hero counts as charging (this is an exception to the rules) and the hero with the highest Initiative attacks first. Treat this duel as a normal combat situation from now on.
Pistol - When using normal pistols, place both heroes 6" apart from each other. When using dueling pistols place both heroes 10" from each other. Roll a D6 and add Initiative for both heroes. The one with the highest score shoots first. If it is a tie both players fire at the same time and both are resolved simultaneously. Repeat until a hero is injured. The judge will supply a freshly loaded weapon for each round. First hit that damages wins.
Either side may wager on which champion will win. Both players agree on the amount they will bet. The judge will hold the money and retain 10% for his fee and for supplying the weapons. The winner will get to keep 90% of the winnings. He will also gain 1d6*6 from spectatorís bets.
Both players gain 1 experience for participating in the duel (after all even the loser would learn something). The winner gains 1 for taking his opponent OOA or 2 if he kills his opponent (the winner has a chance to gain 3 experience not 4).