Weather
By Steven "Grafix" Gibbs
Weather Conditions
Roll on this chart at the beginning of a scenario to see how the weather is going to effect your play.
2d6 Conditions
2 |
Its Raining . All missile and powder weapons are at a 1 to hit. Black Powder weapons have to roll to see if they can fire each time that they shoot. Roll a d6 1-2 the powder is too wet, 3-6 you can fire as normal. The storm lasts d3 turns. All mummies suffer -1 ws -1 bs -1 mv and that lasts until one turn after the storm stopped. |
3 |
Hot as Hades. The weather is so hot it saps your energy. 2 to all WS and BS. You also start to see mirages. Each time you prepare to attack roll a d6 on a 6 you attack the mirage doing no damage to anyone. |
4-9 |
No adverse conditions. |
10-11 |
Hot . The weather is so hot it saps your energy. 1 to all WS and BS |
12 |
Dust Storm . A dust storm will be here in d6 turns. You have that amount of time to get your warband in cover. Each fig out of cover will suffer d3 s3 wounds . Roll on this chart for wounds 1-3 knocked down, 4-5 stunned, 6 ooa. OOA means the player is covered by sand. If he is not rescued by the second turn after the Dust Storm he is OOA for the rest of the battle. |