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By Steven "Grafix" Gibbs

Weather Conditions

Roll on this chart at the beginning of a scenario to see how the weather is going to effect your play.

2d6 Conditions


It’s Raining. All missile and powder weapons are at a –1 to hit. Black Powder weapons have to roll to see if they can fire each time that they shoot. Roll a d6 1-2 the powder is too wet, 3-6 you can fire as normal. The storm lasts d3 turns. All mummies suffer -1 ws -1 bs -1 mv and that lasts until one turn after the storm stopped.


Hot as Hades. The weather is so hot it saps your energy. –2 to all WS and BS. You also start to see mirages. Each time you prepare to attack roll a d6 on a 6 you attack the mirage doing no damage to anyone.


No adverse conditions.


Hot. The weather is so hot it saps your energy. –1 to all WS and BS


Dust Storm. A dust storm will be here in d6 turns. You have that amount of time to get your warband in cover. Each fig out of cover will suffer d3 s3 wounds . Roll on this chart for wounds 1-3 knocked down, 4-5 stunned, 6 ooa. OOA means the player is covered by sand. If he is not rescued by the second turn after the Dust Storm he is OOA for the rest of the battle.