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Arabyan

Nomads

Nomads roam the desert searching for water and goods. Every now and than they go searching in tombs to aid thier tribes and earn extra income. They are masters at desert survival and are a force to reckon with.


Maximum warband number is 15
Warband may include:

Heroes

1 Sheik 20ex
0-1 Champion 8ex
0-1 Street mage 8ex
0-2 Bedouins 8ex

Henchmen

Any number of warriors
0-5 Slaves


Special abilities:

Northern Barbarians- The men of Araby have a long history of religious warfare with the men of the north. Therefore Arabs heroes Hate human troops from the Empire and Bretonnia.

Special Skills:

Blending into the Sands: Model can hide in opened group.

Weather Tolerant: This model has grown so use to the weather it doesn’t even effect him anymore. Weather conditions such as heat and such no longer effect this model.

Hit and Run: model can run and shoot but suffer a –2 to hit instead of the –1 to hit for moving.

Skills categories:

Sheik- Combat, Shooting, Academic, Strength, Speed
Champion- Combat, Strength, Speed, Special
Street mage- Academic, Speed
Bedouins - Combat, Shooting, Speed, Special


Heroes

Sheiks 60 gold

The legends of Araby are full of tales about the exploits of heroes which are known Skeiks. Many of these outstanding individuals are emirs or other nobles, but most are simple warriors from amongst the common men of this exotic people.

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Sheiks

4

4

4

3

3

1

4

1

8

Skills: Leader
May have weapons from warrior list

 

Champion 40 gold

The champion is a tough fighter that the Sheik hired as a bodyguard.

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Champion

4

4

3

4

3

1

3

1

7

Skills: none to begin with
May have weapons from warrior list

 

Street Mage 40 gold

A street mages are low class Araby wizards. They preform simple acts of magic but many wish to be something greater. They tend to hire themselves out to warband in hope of gaining funds to continue with their training.

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Street mage

4

2

3

3

3

1

3

1

7

Skills: Starts with one Elemental Spell, whichever element they chose is the only one they can get. May choice a spell at random when Street Mage gains a new level.
May have weapons from warrior list

 

Bedouins 35 gold

Bedouins are nomadic tribesmen who roam the desert wastes of Araby fighting anyone who displeases their masters. They are hired by warbands as expert guides and scouts.

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Bedouins

4

3

3

3

3

1

3

1

7

Skills: Add +1 to your search for Equipping/Trading result. (Note you only get +1 even if you have two Bedouins)
May have weapons from warrior list

 

Henchmen

Warriors 25 gold

These are the common warriors of Araby.

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Warriors

4

3

3

3

3

1

3

1

7

May have weapons from warrior list

 

Slaves 15 gold

They are captured warriors of enemy tribes who now serve a brutish life as slaves.

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Slaves

4

2

2

3

3

1

3

1

6

May have weapons from slave list

May gain experience but if rolls "lad’s got talent" the leader executes the slave.


Weapon list

Warrior list
Jambiya
free/2 gold
mace
3 gold
Katar
5 gold
Scythe
5 gold
Sword
10 gold
Spear
10 gold
Ankus
13 gold
Scimitar
15 gold
Cutlass
15 gold
Double-handed weapon
15 gold
Great Scimitar
20 gold
Missile Weapons  
Short bow
5 gold
Bow
10 gold
Handgun 35 gold
Armor  
Buckler
5 gold
Shield
5 gold
Helmet
10 gold
Light armor
20 gold
Heavy armor
50 gold
Slave List
Jambiya free/2 gold
Club 3 gold
Katar 5 gold
Spear 10 gold
Shield 5 gold

 


Weapon notes

 

 

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