Necromancer Warband
By Michael Yungbluth

Necromancer from all over the world journey to Khermi for in search of knowledge. Khermi being the place where the great knowledge of raising the dead came from makes it a treasure chest of knowledge on the secrets of Necromancy. Many bring apprentices and adepts with them and there own undead to search the tombs for books or scroll of spells.


Warband and starting ex
Max. Warband size is 15

Heroes

1 Necromancer ex20
0-1 Apprentice ex0
0-3 Tomb robbers ex11

Henchmen

Any numbers of Skeleton
0-5 Undead Vultures
0-1 Undead Golem

Skills

Necromancer- Shooting, Academic, Speed
Apprentice - Shooting, Academic, Speed
Tomb robbers- Combat, Strength, Speed


Heroes

Necromancer 60 gold

The Necromancer has come to Khermi for the great knowledge of the necromancy that is locked away in the tombs.

Profile

M

WS

BS

S

T

W

I

A

LD

4

3

4

3

3

1

3

1

8

Weapons- May have weapons from Necromancer list
Skills- Leadership, may start with 1 spell chosen at random

Special notes: If the Necromancer dies then the Apprentice takes over the warband. He will take all of the old necromancer’s books and scroll and such and start teaching himself. He is the only one who can maintain the warband so if the warband has no Apprentice or necromancer then the undead turn to dust. If your Apprentice becomes the leader he will become a Necromancer and you can hire a new Apprentice.

For magic use the Necromancer spells in the Mordheim rule book.

Apprentice 40 gold

The Apprentice is a student of the Necromancer that has began to learn how to control the great art of Necromancy. Though still learning he can maintain the undead in the warband if needed.

Profile

M

WS

BS

S

T

W

I

A

LD

4

2

3

3

3

1

3

1

7

Weapons- May have weapons from Necromancer list
Skills- May use one skill enhancement to learn necromancer magic

Tomb Robber 45 gold

These are raiders that the Necromancer has hired to assist him in robbing the graves. They are veterans in robbing tombs that are not picky about who pay them or who they work with.

Profile

M

WS

BS

S

T

W

I

A

LD

4

4

3

3

3

1

4

1

7

Weapons- May have weapons from Warrior list
Skills- Start with Disarm/Spot traps skill

Henchman

Skeleton 20 gold

Do to the fact that Zombies will not last in the desert and will fall apart Necromancer tend to use skeletons instead. Technically the skeletons can gain experience but it is more that they remember things from there former life. Do to the weakness of bones Skeletons max. stats are WS6, BS5, S4, T3, W2, I4, A4, Ld8 and can only learn combat skills if they become heroes.

Profile

M

WS

BS

S

T

W

I

A

LD

4

2

2

3

3

1

1

1

5

Weapons- May use weapons from Warrior list
Normal undead abilities- Causes Fear, Immune to poison, Immune to physiology, May not run

Undead vulture 20 cost

Vultures are even pulled into the ranks of the undead. The Necromancer some times will leave pieces of flesh out in the desert to attrack vultures. Then with a few well placed arrows he can get some undead scouts. The undead vultures make great scouts and add valuble speed to the slow undead force.

Profile

M

WS

BS

S

T

W

I

A

LD

8

2

0

3

3

1

2

1

5


Undead: The vulture suffers from all rules that undead suffer from. (Can't gain experience, can't run, causes fear, does not suffer from stun, and such)

Flyers: The Bats ignore terrain when they move and can freely charge any model, regardless of height and interceptors, that they can see. Also shooting and hth suffer -1 to hit do to how hard it is to hit something flying.

Fragile: Birds, even undead ones, are more fragile than humans. They use the following Injury chart= 1-3 Knocked Down (Do to the fact they know no pain), 4-6 Out of action.

Undead Golem 200 gold upkeep 15

The undead golem is a batch of human part specially collected and put together to create a monstrous brute. The technique to create such a monster was drerived from the study of undead creatures known as mummies. This brute is remarkable strong and is often a Necromancer’s master piece. Also because of the elite nature of the body it needs more maintance then most undead and an upkeep must be paid to maintain it. Also the golem’s mind is more advance then a zombies but not up to a human level. These a golem may improve but never learn new things.

Profile

M

WS

BS

S

T

W

I

A

LD

4

3

0

4

4

3

2

2

6

Weapons- May have weapons from Warrior list
Normal undead abilities- Causes Fear, Immune to poison, Immune to physiology, May not run, May gain experience but may not get "Lad’s got talent" re-roll if this happens. (This is Tuff Git’s Flesh golem for Mordheim modified)


Equipment list

Necromancer list
Jambiya free/2 gold
Mace
3 gold
Katar
5 gold
Scythe
5 gold
Sword
10 gold
Spear
10 gold
Ankus
13 gold
Scimitar
15 gold
Cutlass
15 gold
Buckler
5 gold
Shield
5 gold
Helmet
10 gc
Light armor
20 gc
Short bow
5 gc
Bow 10 gc

Warrior list

Jambiya

free/2 gold

Mace

3 gold

Katar

5 gold

Scythe

5 gold

Sword

10 gold

Spear

10 gold

Ankus

13 gold

Scimitar

15 gold

Cutlass

15 gold

Double-handed weapon

15 gold

Great Scimitar

20 gold

Buckler

5 gold

Shield

5 gold

Helmet

10 gold

Light armor

20 gold

Heavy armor

50 gold

Short bow

5 gold

Bow

10 gold

Long bow

15 gold

 


 


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