By Sam Sedghi
In the Lands of Khemri, there are many forgotten ruins and shrines. Many seek after these shrines and ruins. The undead seek to strengthen their power by unlocking the secrets of these old relics. Whilst humanity seeks to destroy or bless the ruins. One such ruins are the Blood Shrines, not much is known about these relics and only a few stumble across them.
Each player takes it in turn to place a piece of Terrain, rocks, sand dune (hills), or other similar item (make sure that there is allot of terrian). Place a shrine in the middle of the board. I suggest that the terrian is set up within an area of 4'x4'.
Each Player rolls a dice. Whoever scores higher decides which table edge they set up on & who goes first.
Warbands have an 8' set up from the table edge.
The game lasts for 6 turns, there are three artefacts within the shrine. The warbands must take and hold the Shrine. If an Undead player achieves victory then roll on this table. (The three artefacts are included in the table)
2-6 the Blood Shrine has already been defiled.
7-8 3d6 GC
9-11 Sacrificial dagger (3d6 +4 GC)
12- Sword of unholy Turning
If any player except Undead achieves victory. Your warband loots the shrine earning 4d6 +6 GC.
Ending the Game:
The warband with the most models standing within 4" of the Shrine at the end of the sixth turn. Or if one of the players route.
If playing multiplayer:
The warband with the most models standing within 4" of the Shrine at the end of the sixth turn. Or if all warbands route, except for the last one.
+1 Survives. If a hero or a henchman group survives the battle they gain +1 experience.
+1 Winning leader. The leader of the winning warband gains +1 extra experience.
+1 Per enemy out of Action. Any hero earns +1 experience for each enemy model he puts out of action.